
Rendering is more accurate, and all effects like scanline deformation and realtime palettes are supported. SW builds use software rendering, using the same basic rendering backend that the PC/console ports of Sonic CD used. What's the difference between HW and SW builds? See comparisons between PC and Mobile versions. You can get the official release of Sonic CD from:Įven if your platform isn't supported by the official releases, you must buy it for the assets in order to run the homebrew (you don't need to run the official release, you just need the game assets). You can download said folder from Rubberduckycooly's repo.

If devMenu is enabled in the config, pressing the R button will activate a palette overlay that shows the game's 8 internal palettes in real time.Dev menu can now be accessed from anywhere by pressing the SELECT button if enabled in the config.There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania.


Built-in mod support, accessible from the Dev Menu.

Video playback support courtesy of Oreo639's 3ds-theoraplayer.Complete stereoscopic 3D (HW build only).Note: You will need the assets from the official releases to run this decompilation. This is a port of the Sonic CD 2011, based on the Retro Engine (RSDK) v3 decompilation and Rubberduckycooly's Sonic CD 2011 decompilation (which was based on the PC remake with improvements and tweaks from the mobile remakes).
